Customer Reviews:
Showing reviews 1-5 of 37
Pretty poor im afraid. March 18, 2010 BareOsaka (At Work :/) Bioshock was a complete surprise, it had depth, exploration, fps and rpg elements and great characters.... Bioshock 2 has big guns, umm plasmids, ummmmm big guns annnnnd ummmmm multiplayer!
2K kinda missed the mark, you see you dont improve on a game by adding bigger guns, more enemies and multiplayer... You take the quality of the original (art style, pacing and the way the narrative is told etc) and make a brand new completely new story and game. Setting the player back in Rapture was a mistake, half the fun of the original was exploring the place and it was the art style and narrative that made it so good, not just Rapture and plasmids.
If they had taken the original Art-Deco style and I dunno had the player wake up in a secret second city still under construction by a new leader or something, that would have been so much more interesting, it would have made you feel like you were discovering something all over again. Also making the player a Big Daddy was again a big mistake, you feel invincible, your aware your in a giant metal suit so the vunrability you felt in the first game just wasn't there.
Sadly I think the pressure of success got to the developer, and they went all out to give the player more "thrills" when in fact the thrill of the original was nothing to do with guns and plasmids(they helped) but for me the art, exploration, narrative and characters were the thrill, and they all seem to be missing from Bio2
Bioshock was a work of art... Bioshock 2 is a standard fps.
Fantastic game! March 17, 2010 Ms. C. A. Barber (South Wales) I bought this game for my partner as he had enjoyed playing the original game 'Bioshock'. It was fantastic! He said that in some ways it is even better than the original game. He thoroughly recommends it!
Still fun, yet don't expect anything new. March 15, 2010 Oliver Rowell (Sheffield, UK) While it may have a few twists, that you can see coming a mile or two off, it's still a pretty good journey with some of the niggles of the original ironed out.
My main gripe with it however is that thanks to the original Bioshock the game just doesn't have the same feel to it I mostly believe that this is due to the fact that the original thrived on mystery constantly driving you and adding to the atmosphere, in the sequel, that atmosphere is, well not quite gone, but it's somewhat lacking. Since having played the original we all pretty much know about every aspect of the game, and it becomes kind of an everyday thing, nothing too special.
Gaping plot holes aside, and lack of awesome Irish accents (god-damn spolicers), the game play still scores pretty high on the fun scale albeit that not much has changed from the first game:
- Shotgun, check
- Grenade Launcher, check
- Revolver, check
- Machine gun, check
The only notable addition really is the adding of the drill, probably from those times playing the first one when you thought, shouldn't I have a drill? It does however add a new element to the game play but doesn't get really good until you get the drill charge later in the game, so besides the drill charge, the plasmids are the same too and it keeps the same moral choice system, but with the addition of stringing out the mechanic they "tested" at the end of the first Bioshock, you can, if you choose, harvest Adam from corpses after you rescue a little sister from a Big Daddy, if you've played the first one, you'll already know that Adam is required to buy upgrades, new "plasmids" (spells/abilities) and "gene tonics" (buffs). Personally I'm not a big fan of this, my main gripe is, it's just not that fun you waste all your money and ammo fighting off hordes of splicers, a big sister will come down and finish you off, or annoy you, depending on your difficulty level, they just all feel like distractions from the weak plot, possibly as an attempt to cover it up.
At the end of the day, it's not a bad game, it's just not a great game, just feels like more of a continuation or an addition to the last, if you liked the first Bioshock, chances are you'll probably like this one (as it's pretty much the same with a lack of atmosphere).
Also is it just me but where have the all the sound effects gone from the vending machines? Namely the circus of values no longer shouts at you, and I rather missed that.
A great twist March 11, 2010 C. Mollison-ball (UK) Being a big fan of the original Bioshock, I had high hopes of finally being able to dual wield both plasmids and shoot at the same time; also to be able to play as my favoratie character, a big daddy. The single player story was both captivating and interesting, keeping me playing until the very end. I have not played much multi-player due to the fact that I did not like how everyone just went around tommy gunning you, but I did enjoy the big daddies shaking things up a bit.
Overall I like the twist on the single player, being able to be a big daddy did not make much change to the overall game play, but I enjoyed dual wielding and the weapons such as the rivet gun (being my favoratie) and guns such as the spear gun; however the multi-player was very disappointing.
Not as good as BioShock 1, still good March 9, 2010 L. Baldwin (UK) I suppose because Rapture and the characters are well established from the first game, this sequel has less of an impact. We know why Rapture failed, and the whole look of the place, so initially it feels a bit "déja vu" if you've played it before.
The story, the main reason BioShock is a modern classic, is also weaker here. I won't spoil anything, but the ending is illogical and did not fit well with the rest of the story, I thought. That said, it was certainly emotional. Again, the plot is less innovative than before, and I suppose you could imagine this game as a "Big Daddy DLC".
All in all, a worthwhile purchase for fans of the series - if you're a newcomer, try the original because you'll enjoy the experience much more.
Showing reviews 1-5 of 37
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